Overview
Room occupancy
Players online
in active sessions
Maps in catalog
0 awaiting moderation
Map reports
need a decision
Game capacity · ports
Players by room
Player analytics
Total players
unique devices, all time
Revenue · 7d
USD, ads (ILRD)
Installs · 7d
first launches
Events · 24h
analytics stream volume
Revenue by day · USD (7 days)
Active players by day (7 days)
New installs by day (7 days)
Node health
—| Node | Region | Status | Slots | Last report | Enabled |
|---|
Active rooms
0| Code | Room | Host | WSS port | Players | Map | Created | Activity | Action |
|---|---|---|---|---|---|---|---|---|
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Closed rooms · last 20
| Code | Room | Host | WSS port | Peak players | Map | Created | Closed |
|---|---|---|---|---|---|---|---|
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In store now · RuStore
—| Version | Code | Status | Rollout | Published | Updated |
|---|
Client builds · stores
0| Store | Version | Commit | Published | Server at build | Built | What is included |
|---|
Server releases
—| Version | Channel | Commit note | Size | When |
|---|
No maps awaiting moderation.
| Preview | Map name | Description | Author | Tags | Likes / downloads | Uploaded | Action |
|---|---|---|---|---|---|---|---|
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| Date | Map | Author | Reporter | Reason | Map status | Action |
|---|---|---|---|---|---|---|
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Player creations 0
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Factory load
Factory workers
| Worker | Supports | Last seen | Status |
|---|---|---|---|
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Jobs: active + last 24h
| Created | Creation | Author | Status | Stage | In progress | Total | Attempts | ~$ | Worker | Error |
|---|---|---|---|---|---|---|---|---|---|---|
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Job history · last 50 completed
Duration is measured for completed jobs and estimated from heartbeat for failures| Created | Creation | Author | Total | Ver. | Duration | Queued | Attempts | ~$ | Worker | Error |
|---|---|---|---|---|---|---|---|---|---|---|
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Who can create characters
No row means no button for the player in game| Player | Quota/day | Creations | Granted by | When | Notes | Actions |
|---|---|---|---|---|---|---|
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What creating costs (coins)
| Kind | New order | Edit of a ready one |
|---|
0 or empty = free. Characters and vehicles are ordered as “auto”: the factory decides the kind after the order, so the player is charged the highest of character / vehicle / building / block and gets the difference back once the kind is known. Coins are refunded whenever the attempt does not count against the quota (factory crash, timeout, cancel while still queued); a content refusal stays paid. Games without the version header (before 0.1.23) never pay. Takes effect in ~30 s, no deploy.
Last 30 days
| Movement | Count | Coins | Players |
|---|---|---|---|
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Registered users · last 100
| UUID | Nickname | Registered | Maps created | Likes received |
|---|---|---|---|---|
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All storefronts
Google Play
RuStore
Google Ads credit
Income
1 year
Expenses
1 year
Net result
Income − expenses · USD
Margin
Profit / income
Income and expenses by month · USD
Profit and loss · · $
Click a cell to enter an amount in ₽ or $ (the currency is stored with the record). The report is shown in USD at the month rate from the “Rate” row. Empty or 0 clears it.
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Pick a version (and optionally version B to compare) and a cohort period by install date, then press “Build report”.
A/B experiments
| Name | Status | Traffic | Variants | Filters | Period | Actions |
|---|
Payback curve · average cohort
Predicted monthly net · by install day
Cohort’s day-30 net profit × 30 — what a month of buying at that day’s quality would return.
Cohort payback
What partners show
Unchecking this turns the promo off for every partner at once: the endpoint returns an empty list, and for them that means “do not show the block at all”. A filled allowlist does the same for everyone except those listed — that is how a single partner is trialled without showing the promo to the rest. A change reaches players in about 30 seconds; no deploy needed.
Impressions and clicks
| Partner | Game | Impressions | Clicks | CTR | Misses | Blocked |
|---|
Recording settings
Session recordings 0
| Start | Device | Version | Len. | Size | Chunks | Status | |
|---|---|---|---|---|---|---|---|
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Overdue
—
Next 7 days
—
Next 30 days
—
Next event
—
Cash on hand
—
Fixed costs
—
Monthly burn
—
Runway
—
Click a node for details and links. Double click to edit. Drag to pan, Ctrl/⌘ + wheel to zoom.
Second factor
Authenticator code at sign-in
Recovery codes
Unused remaining
Failed sign-ins
Last 7 days
Last seen
—
Password and code
A password is known by whoever saw it — in a note, a chat, on a screen. A code lives only on your phone and changes every 30 seconds, so a stolen password alone is not enough.
Sign-in log
Last 50 attempts. An unfamiliar IP with a successful sign-in is a reason to change the password and codes.
| When | Total | IP | Device |
|---|---|---|---|
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Debug panel access
| Код | Кому | Устройство | Погашен | Доступ до | Последний вход | |
|---|---|---|---|---|---|---|
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