Overview

Room occupancy

0 / 0

Players online

0

in active sessions

Maps in catalog

0

0 awaiting moderation

Map reports

0

need a decision

Game capacity · ports

Players by room

Player analytics

Event stream · — · 1h — 24h — total —

Total players

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unique devices, all time

Revenue · 7d

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USD, ads (ILRD)

Installs · 7d

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first launches

Events · 24h

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analytics stream volume

Revenue by day · USD (7 days)

Revenue

Active players by day (7 days)

DAU

New installs by day (7 days)

Installs

Node health

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NodeRegionStatusSlotsLast reportEnabled

Active rooms

0
Code Room Host WSS port Players Map Created Activity Action
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Closed rooms · last 20

Code Room Host WSS port Peak players Map Created Closed
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In store now · RuStore

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VersionCodeStatusRolloutPublishedUpdated

Client builds · stores

0
StoreVersionCommitPublishedServer at buildBuiltWhat is included

Server releases

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VersionChannelCommit noteSizeWhen

No maps awaiting moderation.

Preview Map name Description Author Tags Likes / downloads Uploaded Action
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Date Map Author Reporter Reason Map status Action
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Player creations 0

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Loading recent jobs…

Factory load

Claude plan limits subscription usage — 5-hour window and week, as reported by the model's own responses
Factory concurrency peak concurrent runs per 5-minute bucket
Rate-limit hits times the model rate limit was hit — zero so far
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Factory workers

WorkerSupportsLast seenStatus
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Jobs: active + last 24h

CreatedCreationAuthorStatus StageIn progressTotalAttempts ~$WorkerError
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Job history · last 50 completed

Duration is measured for completed jobs and estimated from heartbeat for failures
CreatedCreationAuthorTotal Ver.DurationQueuedAttempts ~$WorkerError
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Who can create characters

No row means no button for the player in game
PlayerQuota/dayCreationsGranted by WhenNotesActions
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What creating costs (coins)

Stores where orders are paid (none ticked = all stores)
KindNew orderEdit of a ready one

0 or empty = free. Characters and vehicles are ordered as “auto”: the factory decides the kind after the order, so the player is charged the highest of character / vehicle / building / block and gets the difference back once the kind is known. Coins are refunded whenever the attempt does not count against the quota (factory crash, timeout, cancel while still queued); a content refusal stays paid. Games without the version header (before 0.1.23) never pay. Takes effect in ~30 s, no deploy.

Last 30 days

MovementCountCoinsPlayers
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Registered users · last 100

UUID Nickname Registered Maps created Likes received
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All storefronts

Google Play

RuStore

Google Ads credit

Income

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1 year

Expenses

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1 year

Net result

—

Income − expenses · USD

Margin

—

Profit / income

Income and expenses by month · USD

Profit and loss · · $

Click a cell to enter an amount in ₽ or $ (the currency is stored with the record). The report is shown in USD at the month rate from the “Rate” row. Empty or 0 clears it.

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Pick a version (and optionally version B to compare) and a cohort period by install date, then press “Build report”.

A/B experiments

Name Status Traffic Variants Filters Period Actions

Payback curve · average cohort

Predicted monthly net · by install day

Cohort’s day-30 net profit × 30 — what a month of buying at that day’s quality would return.

Cohort payback

What partners show

Unchecking this turns the promo off for every partner at once: the endpoint returns an empty list, and for them that means “do not show the block at all”. A filled allowlist does the same for everyone except those listed — that is how a single partner is trialled without showing the promo to the rest. A change reaches players in about 30 seconds; no deploy needed.

Impressions and clicks

Partner Game Impressions Clicks CTR Misses Blocked

Recording settings

Session recordings 0

Start Device Version Len. Size Chunks Status
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Overdue

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—

Next 7 days

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—

Next 30 days

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—

Next event

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—

Upcoming events
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Cash on hand

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—

Fixed costs

—

—

Monthly burn

—

—

Runway

—

—

rates not loaded
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— Amount: —
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Click a node for details and links. Double click to edit. Drag to pan, Ctrl/⌘ + wheel to zoom.

Second factor

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Authenticator code at sign-in

Recovery codes

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Unused remaining

Failed sign-ins

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Last 7 days

Last seen

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—

Password and code

A password is known by whoever saw it — in a note, a chat, on a screen. A code lives only on your phone and changes every 30 seconds, so a stolen password alone is not enough.

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Sign-in log

Last 50 attempts. An unfamiliar IP with a successful sign-in is a reason to change the password and codes.

WhenTotalIPDevice
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Debug panel access

КодКомуУстройствоПогашенДоступ доПоследний вход
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